or kill each other.
Then came interpersonal interaction in a multiplayer environment. The first game of its kind was called DUNGEN. DUNGEN made players compete against each other to complete a series of missions. DUNGEN provides new settings and players every time the user logs in.
The late 1970s saw the start of the video game craze with more and more families acquiring computer skills. As a natural corollary, people have started writing their own home computer games. These programming enthusiasts traded and sold these homegrown games in local markets.
Other changes in the 1970s were home game consoles that used game cartridges. This meant that people could collect game cartridges for a base unit instead of having bulky game console systems.
1980s: some stop before the storm
The 1980s saw a growing craze for video games and computer games, but online gaming wasn’t on the horizon yet. New games with better sound and graphics have been introduced and have gained popularity. Pole Position and Pac-man were two that achieved great popularity. It was during the 1980s that Nintendo introduced its first gaming system.
1990s: the revolution begins
The 1990s saw phenomenal growth in both popularity and technology, mainly due to the rise of 3-D and multimedia.
Myst, the intellectual adventure game has introduced games in CD-ROM format. More sophisticated 3-D graphics hardware has made First Person Shooter (FPS) games like Quake possible.
In the late 1990s, there was an exponential growth of the Internet, MUDs (multi-user dungeons) that made online games extremely popular. New and improved graphical interfaces have allowed people from all over the world to play with each other not only in FPS games but also in real-time strategy games (RTS games), as well as third-person games such as Grand Theft Auto.
This was also the time when websites started offering online games like tetris, ping pong, mario bros, super Mario and other free online flash games and non-flash based games, free to play after sign up. with them. This has really pushed online gaming into the popular psyche.
The 21st century: the world is just a playground
The early years of the 21st century were dominated by DVD-CD-ROM. The way online games are played has changed. The latest gaming systems, such as Sony’s Play Station and Microsoft’s X-box, have networking capabilities to allow people to play with each other in real time from around the world. Exponentially growing broadband internet services have made it possible to play these online games in the truest sense of the word.
The only downside to the ever-changing technology for online games is that what you buy today may become obsolete within the next year. Fortunately, for serious gamers, the resale industry of these online games is huge. This resale industry is just another element in the ever-changing history of online gaming.